1/2 iphone dev, 1/2 whatever else i feel like



In the run up to Christmas we wanted to get some market data for app store sales but our next big game would not have been ready (or at least where we would prefer it to be) before submissions to the app store closed for Christmas.

So.. at Wednesday 10.30am, the idea for Teeter was born. Friday night at 7.15pm, after wrestling for nearly an hour with the App Uploader (thanks Apple, i loved missing my train home), it went into review.

It went live around the 20th, and saw some nice sales over xmas, I'm now going to quickly blast out an update with our new animator who's started this year to intergrate social networking stuff, game center and some game features we'd of liked to put in, but just didn't have the time to.

Grab Teeter Here.

iTunes Link for Teeter

It was created with Cocos2d 0.99.5 and Box2d.

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